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Balance is pretty meh, was pretty slow and active all the way long. However it does somewhat make up for it with a few jokes here and there.

The game wins in uniqueness, it ramps up the concept of "buildings" in traditional incrementals to something new. I wish the fact that you didn't need to hold down to draw could be explained earlier though, and that the costs were easier to see.

Themewise it did ok- Maybe not too "traditional" of an alchemy perspective but it does have transmutation so whatever

I really wanted to give 4 stars on fun, but the pace just didn't do it for me.