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Changes in 20220806: 

Fixed a bug with some VFX not playing. I don't know why this happened, but it could be related to switching builds from Windows to Mac and back. The latest Unity beta always crashes during the process. I also canceled the build process once, which might have messed up something. I hope the Mac build is fine as I cannot test it and haven't got any feedback yet.

Also used the opportunity to implement another method to switch cloud presets (each one hat its own game object now which is set de-/active) and removed fog as there were some artifacts when moving stuff in front of the clouds.

Increased the camera far clipping plane a bit so that the clouds are rendered further.