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The HUD gets broken when you change the window size since you're using the draw_gui_end function to handle the HUD. Most mods use draw_set_projection(); and draw_reset_projection(); in a Draw event. 

https://github.com/saniblues/Past-Nuclear-Throne-Daily-Seeds/blob/master/Lightwe...

This is how Vagabonds does it and it also factors for multiple resolutions and any changes to the viewport. The code I provided just guts one particular aspect of a character from that mod, so all it does is draw a yellow screen over every player's HUD.

I've yet to sink my teeth into the character yet but I'll give my input when I do! Looking forward to playing it


(Screenshot of the code I'm posting in action)

Oh, I didn’t know about that!!
Thanks for the info, I’ll be sure to fix it for the next update. 🐣