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Update #3

I have not done the title music yet, but I decided to wait because I want to redo the title screen. Shouldn't have rushed to get it done; I think it could be a lot better.

I did however implement a level-loading system and made the first 2 levels (mostly.) I tried first to make a far fancier system for level transitions but it didn't work out and I didn't want to spend a huge chunk of time faffing with it, so I settled for the very basic and technically drop-dead boring room switcher here. 

The game was really lacking in visual depth/interest which was fixed with a simple but (in my opinion) wonderful little lighting system that adds a lot to the feel of the environment. I know this kind of changes the theme a little bit but I think the off-track deviation is worth it for the result. This was completely unplanned and it took up quite a bit of my time to get it "polished" and working properly, however. Tomorrow we'll continue with the plan...

Oh, and as per Darenn's suggestion I added a flower to the player to denote facing direction more clearly.