Hey, I have just given the game a try (several, actually XD)! :) Using the desktop version.
Semi-on-the-fly remarks:
- Oh, I have already heard that music before, recently! :o
Maybe from EarthBound?? - The 7 papers idea reminds me of Slender Man. And also the fact that the ghost/entity pops up randomly.
- I did not get at first that you are forced to collect the papers in a precise order; either you want the player to understand by himself (which is fine, I managed to!), or it could be made clear in the instructions.
- I notice you see grey tiles appear at the ‘roof’ level when reaching the borders of the level; is this purposeful, as some kind of fog of war?
- That scream is quite jumpscary. Underhand! ;)
- The graveyard’s style reminds me a bit of Zelda. :)
- The map is small enough so that I could easily find the next steps. For example, I could find the huts immediately!
- I was wondering if the fact that the boat message stays is a bug, but… it sounds like it is a welcome warning! X) Voluntarily waited for the danger, and could not reach the corner gate/door in time.
- Failure screen: I am not sure the sound loop is necessary. Be kind! ;) And is there no button to quit or go back to the menu?
- Even though the map is tiny enough not to get lost here, I think a compass would be nice if you decide on making a larger one.
- Wow, the ghost is also at the tower! Made me jump. XD
- You can avoid the graveyard’s ghost by bypassing the graves a bit.
- Suggestion: maybe you could use the trees by making them slow the player down?
- This 2D-3D map with a rotation feature reminds me of the Mode 7 overworld from Equinox on the Super Nintendo. :) I like it!
- Maximising the window lets me see a bit more, at least in the upper-right corner. Is this expected? Nothing serious, anyway.
- Also got the ghost near the corner door/portal, jumped once again. XD
- I don’t get how you are supposed to get away from the ghost after the boat paper… The door/gate did not seem to help; I also tried to quickly get papers 6 and 7, but I got caught up right after paper 7. Seeing the last clue, either you have to hurry to one of the five houses, or there is another way to escape.
Nice idea that really reminds me of the Slender Man game, although the clues are a nice addition. Finding a way to add mechanics and link the clues to them would make the game even more interesting; maybe there is already such a way to evade the entity after the boat paper, but I did not get it!