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(+1)

Hey again, thanks for release !

1. I'm still not 100% sold on MCs hair/face, though compared to previous version it's still a big improvement ! Makeup finally looks somewhat attractive, rather than uncanny valley stuff. Her body looks finally more feminine. New clothing design is perfect !

I especially liked:
Tank Top - Being thin, transparent, small, and generally good design

Black/Red Lingerie - Finally lingerie which doesn't look too bulky, I like the lace details, and how smaller each panties tier gets

Stockings - Gigantic plus for garter belts ;)

Meh territory:

Pink Blouse        - Looks somewhat off compared to rest of outfit pieces - perhaps it's the color ?

Leather Jacket    - Shoud stretch over top layer and beginning of bottom layer I'd say.

2. Absolutely loved the new writting style ! Liked how reaction changed a little depending on clothes MC was wearing. In general liked different perspectives - MC thoughts, thoughts of harassers, or banter between loaders.

3. Working - though as I've said before I don't see a point of it - goal for player it to get as many deals as possible, while early ending of game feels more like punishment than reward...

4. As an experienced player, didn't help me much.

5. Didn't notice bigger change.

6. All right.

7. Liked morning scenes text update - Definitely a step in right direction. Enjoyed new remarks between technicans/men. Hated that 'too dark' parts from earlier release.

The biggest offenders in earlier release were:

High-heels         - Good - Liking that regret/boldness dynamic

G-string        - Good - Focus on embarassement and excitement is awesome

Pink Blouse     - Meh - Not a fan of doubting her feminity. I'd change 'chest' to Bust/Cleavage

I like:
Tank Top    - Description of thinness, breath, visibility of lower layer are great !

Red Bra        - how she feels it being so revealing it's even worse than wearing nothing at all, and being excited about it with goosebumps

Mini Skirt    - Excitement, and awareness how small the coverage is !

8. Makeup deal was showing a little too frequent in my opinion.

9. Felt more challenging in the beginning, but managed to clear it on medium difficulty. Overrall - good choice.

Focus on next update:

1. Transporting is the last wip thing, so waiting for update :D

2. Felt a little off, good call.

3. Can't wait to see all those new beautiful clothes from other angle :P

4. Could you elaborate more on those changes ? What's the purpose of them ?

+ liking the new art assets sneak peeks ;)

(+1)

Thanks for the feedback! Sounds like my writing is in the right direction, now. That makes me feel a lot better, because this is what I was worried about the most.

In regards to Makeup deal, yeah I agree. I tweaked it up, because I like how drastically it "beautified" the main character. Maybe I'll tweak it back down to what it was before, and see how people feel about it.

In regards to sexual counters and morale changes, that's what I'm thinking about the most, right now. There's kind of two issues with it right now. The first issue is that when you skip the scene, it goes to the last message. Because of this, I tried to make the last message a summary of the scene, like the main character earned so many credits. Other times, if the main character lost morale, then that is the last message. I think this is good, because that's what the player really needs to know, even if they skipped the scene. However, I'd like to bundle the sexual counter changes (like number of times catcalled +1) to be reported in this last message as well, if possible.

The second and more long term issue is that I'm not really sure what sexual statistics I want to track. I always find them interesting in other games, but I think there's such a thing as too much clutter. If I have the right set of data to track, I think that will also help guide me on what kinds of scenes I want to create, what kind of variety is productive, and what kind of variety is just adding too much complexity. For example, should the game track how many times the main character gave an officer a blowjob? What about how many blowjobs were given on a station, to people who are or are not officers? Do we want to know how many times she spat and how many times she swallowed? What about how many milliliters of cum she spat or swallowed? Or how many milliliters were bukkake'ed on her chest? I don't think all of that should be included, but some definitely should be, and I'm trying to refine that balance, now.

This exercise is also making me think about what kind of language I should use. Do I want to be more prudish and say "Chest Groped: ", or more sleazy, like, "Tits Molested: "? Should I used the same language for her chest, butt and vagina, or make them somewhat different? I drafted a list of things to track and what to call them last night, and then I added them to the code. I like this, because it gives me some helpful limits (or "guardrails") on how I should construct scenes going forward.

Btw, I didn't choose Vagina. I chose "Womanhood Fondled", because I think vagina comes off pretty strong, haha. I also like that "Womanhood Fondled" is differentiated a bit from her chest or butt being molested, which I wrote as "Chest Groped" and "Butt Groped". If I have it implemented by next week, then maybe I should post a screenshot of it and collect some feedback.