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Good concepts are what I strive for, so I'm glad I hit the mark. 

I should've made a lot of the wall jumping and overall platforming a little less demanding, since for me it's not too hard since I made the game. Need to build levels with someone with no experience in mind, which is a design factor I need to get better at.

I find the best way to get vertical height quickly is through sliding up walls (Which isn't really explained :/) So instead of Rapidly jumping between the two walls, instead jump and slide up the wall. You gain a lot more height by doing so, can easily test it by jumping by a wall, and then jumping while pushing into the wall.

Dang, I thought I didn't have any game breaking bugs in this one! I guess I need to make a R key reset the doors collision trigger.. I guess Godot doesn't count teleports as leaving a body.

Thanks for the extensive review!