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I see version 2 is out! Giving it a try, so I can finally see what the game really looks like. :)

Semi-on-the-fly observations:

  1. The player die is quite cute! :) And I like how his hands turn towards the mouse, it is both visually pleasant and handy (! pun not intended).
  2. Ah, the concept reminds me of Dodge Role (another game from the game jam), where rolling allows you to randomly switch between three possible attacks.
  3. Controls are QWERTY-only instead of layout-independent.
  4. Since I am using the arrows (because of my AZERTY layout, see above!), I think enabling Right Shift too for rolling (even if Space is not that far, but still makes me shift (!) my left hand leftwards) would be a good idea.
  5. I am not sure to understand what the criterion for losing your current weapon in a fight is: I could use some swords several times, others just one; is there some durability at work?
  6. When you lose, the die continues moving in its last direction behind the losing screen — which may be entirely intentional. ;)
  7. Learning how to play, I kept dying against the very first enemies!! Getting a handle on managing weapon durability is not that easy.
  8. Oh, I died enough times (XD) to realize that several instances of the music are now playing! I think you forgot to stop the music when restarting, or should not launch another instance.
  9. FINALLY managed to conquer those first dice guys (the biggest swords help a lot); moving to the next area; get killed quickly. XD

This may be just me and you want to confirm this with another playtester, but I find those archers EXTREMELY HARD to defeat: you keep getting hits when you go to close combat, since you cannot have a shield at the same time as you have a weapon, and the bow only allows you to shoot ONE arrow! I think the fight would be more balanced if we could take more shots from a distance, or had an easier way to stop/avoid the enemy arrows.

I may try getting further, but for now, I really feel there is a difficulty balance issue. Once again, I may be a poor player. XD (… I think I am not that poor of a player, but hey, you always have to question yourself.)

(+1)

Hey there, thanks so much for the feedback! We were just testing out a patching pipeline and we've got some more updates in the works soon, we'll take your thoughts into account!