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Thanks! I really am enjoying it, and have figured out that sometimes it's better to let certain dice grow distant (after all, SOMEONE has to do the attacks against a dodging enemy). I'd love to see this explored in a full game concept, potentially.

Honestly, I feel like the one thing I'd *really* add for balance is for healing to be possible from other classes. Sometimes you can get unlucky and not get any healing abilities after any of the battles, and if you end up with the navigator (D20) completely distant, it's incredibly tough to avoid slowly getting your health chipped away through constant nat 1 battles. But overall, this is a charming game, that I hope to potentially see more of!

Thanks! We'll take that feedback into consideration for sure!