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It was an interesting concept and use of the limitation.

But I feel like there are bugs that kind of spoil the experience and the character feels too random for me.

I liked the complexity of commands (colors), but it really needed an playable tutorial to let players get used to it slowly... 

And I think it would be nice to have 1 or 2 colors being the main commands to move the character while the others being kind of a support command for some novelty encounters.