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Yeah, it was one of the influences, together with anger foot and post void.

I might do some post jam tweaks on later weeks (i'm currently busy on hellslinger)


And i don't know, i may even do a doom port of the project, who knows? XD


At least for now, i plan to experiment with efpse scripts to see if i can improve the drain mechanics and see if i can achieve more control over it, instead of using damage blocks everywhere.

yeah I was gonna use scripts aswell for the health mechanic in my game but I didn't have time to figure it out

(+1)

Yeah, so i kinda did a major update with improved animations and extended ost.

And created a skill system withing the game, so it no longer has 3 duplicated settings.


But, i am currently working on a sequel/prequel, new guns, new maps and no healthdrain, but more agressive monsters.

Currently working on the sequel/prequel


Replying again, just to mention, today released a Demo of geometrical hitman's sequel.
Demo has 3 levels, game no longer has healthdrain mechanics (unless playing on nightmare skill), which encourages exploration (and features another character from the same universe)

New guns, larger levels and few more stuff.