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(4 edits) (+1)

I hate to be the bearer of bad news, but it's not gonna happen.  

I did some math for you and discovered:

Due to the exponential growth of the cost of the dice, even filling the top row of the board would take 50x 100-year lifetimes if every single spot on the board was giving you 1 million points per second :(

Filling 2 rows would take almost 9 sextillion of said lifetimes.

Row 3 is even worse.

EDIT: Thanks, Gak237. The game has been updated since I posted this, the cost scaling has been changed, so this is no longer true.

EDIT2: did some more math, if you are averaging 100,000 points per second, itll take about 48 days to complete the board. very doable. 

EDIT3: nvm, the board has been resized as well. ignore everything I say. I will shut up now.

Is ok, still gonna attempt to see how much a month could do

This isn't true. The cost increase has a cap, so the increase becomes linear. It should only take a couple of days running the game to fill up the map, assuming you're checking up on the game every few hours to build stuff.

I've run into another problem though. I've reached a point where trying to move the camera makes the window shake uncontrollably. This is on the browser version so maybe it's different on the downloadable version.

Updated my post. The shaking could be caused by Godot... I remember reading somewhere in the documentation that Godot isnt designed to handle very large numbers of interacting instances. That said, I have not yet run into that problem.