Patch 0.40 is now live for testing. Here are the following changes made to the game since the previous version of 0.18.
ADDITIONS
- Added 3 new levels (The Iksae Catacombs, Tower of Amagrodahn, and the Tempest Valley)
- Added Enemy Creatures with combat to battle against these little buggers!
- Added the ability to shoot fireballs that will change based on the element you are currently
- Added the first 3 elements (Fire, Ice, Earth)
- Added 12 new collectibles throughout existing levels
- Added Eating/Sleeping animations to Tirsy
- Added blinking to Tirsy and her companions
- Added various pickup objects you can use in a variety of ways to progress a level
- Added ability to swim in the deep waters
- Added various loading level objects based on what you collect
- Added Encounter of the Spirits
- Added multiple branching paths in existing levels
- Added various lore interactibles throughout the existing levels
- Added the ability to jump to various enemies making combat more interesting
CHANGES
- Changed various animations for Tirsy and companions
- Changed the way interactions work to run more smoothly
- Changed how randomly generated sections are calculated in existing levels
- Changed how weather works to run more smoothly
- Changed the way gliding works to run more smoothly
- Changed various interactables to better reflect the world's lore
- Changed existing objects in the loading level to work with the new interactions
- Changed various dialogue for the companions in existing levels to fit their personalities better
- Changed how enemies detect the player
- Changed how jumping works to run more smoothly with the animations of Tirsy
- Changed how loading works to account for the loading level.
- Changed the way the sky changes with lighting to better reflect the atmosphere and weather
- Changed how lighting is done in several levels to run more smoothly
- Changed how hints are displays in several levels to be more visible
BUG FIXES
- Fixed the animations for eating not playing
- Fixed the animations for sleeping not playing
- Fixed the random super jumping in the swamp and canyon levels
- Fixed Tirsy's animations randomly stopping when bumping into objects
- Fixed various textures not loading in the Tutorial and Canyon levels
- Fixed enemies not spawning in several levels
- Fixed the speed on several companion dialogue interactions from going too quickly
- Fixed issues with the pause menu overwriting the health bar
- Fixed Chippy's quest reward not dropping
- Fixed the Dragon Heart object being dropped as a normal gem object, now drops correctly
- Fixed several of the customization options from not saving, now saves correctly through all levels
- Fixed saving from not saving your location upon saving, now saves the location and rotation
- Fixed physics objects from launching into space unrealistically, should now apply weight correctly
- Fixed various ways from escaping the early levels and falling infinitely, should all be blocked now
- Fixed gate opening animations to work in a smooth way instead of instantly opening
- Fixed lighting in the Swamp from being overly bright when it's a night level
- Fixed various crashes relating to interacting with companions and collectibles
- Fixed the cutscene from the Iksae Catacombs from crashing the game
- Fixed the animations in the Iksae Catacombs from not playing
- Fixed snow effect not showing in the snowy levels
- Fixed rain effect from not showing in rainy levels
- Fixed various sound effects from not playing
- Fixed settings from not saving properly
- Fixed interactions with lore objects crashing the game, should now work correctly
- Fixed several areas where you could get stuck forever, should no longer be able to get stuck there
- Fixed a graphical glitch that caused the terrain to disappear in the Meadows level
- Fixed distant objects from flashing constantly, should be correctly visible at all times now
- Fixed disappearing enemies when running towards them
Thank you all for testing and for the feedback regarding the previous build! There is a lot more coming soon and more quality of life changes are on the way as well. I look forward to the feedback on everything that is new in 0.40!