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The concept seems interesting with a good incorporation of the limitation in the core gameplay.

I liked the use of colors that clearly separate the character's ability, and they are very saturated wich is easy to pickup on the screen.

But I felt like the objects (interactables) were too small, the icons weren't totally selling the mechanic and they were clashing too much with the ground and wall colors.

3 levels are too little to really feel the game, but the gameplay has potential.

I definitely see a lot of potential in the game too! I unfortunately got stuck in my wiring system for WAYYYY too long, which when it came down to making levels and polish I was super short on time. I appreciate the feedback and will totally implement the suggested changes!