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Thank you and I am pleased to see someone like it.

I felt like  the solution was 'just follow the path' a bit too often.

This is all too true. I had more ambitious views, and almost managed to come up with precise levels at the end of the creation time, but that was way too risky for such a genre, so I played it safe and submitted a non-broken game. Granted, in hindsight, I could have used the level-skipping functionality to allow myself put unverified harsh brain-teasers, but I feel this would have not been right.

However, this "complaint" boils down to "I would love to see more levels", which is a good sign for  a gamejam game!

Haha, great! :)

All in all, I had fun playing. This is a great proof of concept, well done!
You used the right term, I consider the game in its current state as a prototype (as stated on the game page) and proof of concept.
What is a bit unfair to the programmer/developer is that you do all the heavy-lifting creating the system, and you get to the end of the process where you have no time left where you have all the frustration of not being able to create the end material (ie the levels) that take much less time but will be what the players see. XD I’m glad you saw through it.