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I got to rook.  I liked the concept!   My main strategy for staying alive was just to look up to see where the pieces spawned.  I liked the different effects for each die number, but I think it would have been more interesting if you'd let the number the die rolled on determine the effect and had the ability to either jump or interact with the dice in some way.  I think this idea has potential by introducing more types of dice (d4s, d6s, etc).  If you wanted to keep your difficulty progression concept where higher numbers = more danger, you could scale it so that earlier levels use lower-numbered dice and as you get further in the game, higher-numbered dice  are introduced.

First of all, we want to thank you for your time to write some feedback and play our game. We like your proposed ideas and we appreciate them a lot, we'll work to implement some other mechanics and proposed ideas, and make the game more interesting for our players! :D