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(1 edit)

the theme wasn't necessarily being 'random', just 'roll of the dice', so we went with having dice being the weapon type of the main character which can be seen in some of the dialogue. unfortunately, the gameplay ramifications of this just barely didn't make it into this version due to the jam's time constraints, so I understand where you're coming from. along with that, themes that we tried to hit on with the story included concepts of luck/fate of unlucky circumstances. thanks for playing though!