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(2 edits) (+2)

(Josh)

A randomly generated playing field is an interesting concept, since you would theoretically never have the same playing field twice. That said, I'm not sure I would have wanted to keep trying this game, for design reasons I'll go into below.

Since the dice count down as soon as you stand on them, I had little time for strategic thinking. The board was large enough that it takes time for me to try and form a plan, and the global timer prevents me from being able to do that quickly enough. Consequently, I found myself just dashing across platforms and hoping I didn't make a mistake.

That also meant that the dice platforms which did other things meant little to me, since I had no time to really evaluate whether there were good platforms for me to go to, just bad platforms I needed to avoid.

Having the number dice count down while standing on them also played into me not wanting to stand still and figure out where I should go. Even if they don't always explode, I always treated them as though they would explode, because I didn't want to risk getting sent back to the start, so it was just a lucky break if the die I was on didn't explode.

Maybe these were all things you wanted out of your gameplay, and this was just not the right fit for me. The way I see it, though, the strategy of having a randomized playing field with different effects gets neutered by me not feeling like I have enough time to make any strategic plans. I did beat the game, but it didn't feel like it was because of anything clever I did; rather, it felt it was because I got lucky in which platforms I happened to step on.

I hope I don't come across as being too negative, I was just intending to provide my experience, as feedback, should you wish to consider it.

All that said, the visuals themselves looked good, and you made good use of your sound effects. I also enjoyed how you crafted your exit button. :P

Even if this game wasn't my cup of tea, I'm glad I got to play it!

(+1)

Thank you very much for taking the time to both play the game and give your very thought out and useful feedback! I really appreciate what you pointed out these points. Certainly a lot of the ideas we had on the bonuses and negative outcomes get lost in the chaos of constantly moving!  Not to mention the enemies are also there.  If we decide to work on this again, all the points your raised would certainly help the team.