Really interesting way to incorporate the die. I liked how the players kinda stuck with the weapon that they rolled until they ran out of ammo, I can see it forcing people to learn how to play with different weapons, and it gives the opportunity to add a little more variety to how powerful each is. I think that one big hindrance was having to press space every time to reroll, which really slowed down the pacing. Other than that, I think if you were to continue development, cleaning up the assets would be nice, but that's kinda just like a nitpick. Really fun take on the theme! Good job^^