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I need your opinion.

A topic by M.P Studios created Jul 23, 2022 Views: 204 Replies: 5
Viewing posts 1 to 2
(1 edit)

I am making a roguelike in which there is a  knight that hit his head and now he thinks that the town's people are monsters and when he attaches he is losing health but he is gaining a score.

The game's idea respects the theme? 

Submitted

I think a good idea would be to make it have 2 routes, 1- the standard roguelike experience where you kill stuff and get gold and keys, but here, given the context, would be the 'evil route' which should have kind of con for doing it, like shops not opening or monsters running away from you.

Then theres the the second route, 2- 'the pacifist route', where you know the "monsters" are people, so you avoid fighitng with them, or maybe you "pacify" them instead of killing them, like knocking them out of combat or something, to contrast the evil route the game should be harder but also should reward you for being a "pacifist", like "people" giving you free gold or gifts, etc...

What do you think?

You are a game design genius!

Submitted (1 edit)

thanks :P, btw are you gonna use the idea? or atleast did you get inspired?

In a way yes but i change a bit my game and i don't think that i have enough time to submit it 

Submitted

Theres time man! Don't give up, even if it goes unfinished.