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Those were some really unique mechanics, and they worked very well! I loved the fast-paced strategy feel of the game, particularly on harder difficulties, where I had to check the faces on the enemies, scan the board for the best matches, weigh up if being damaged was worth it, all in the space of a few seconds - it led to some great gameplay where mistakes weren't too punishing and strategic thinking paid off, so that was excellent to see! I'm also very grateful for the easier difficulty, it made understanding the game at first much easier when I had time to think a bit more. The aesthetics and graphics of the game looked great, and I loved the readability; thanks for not only making each symbol a different colour, but a different shape too! It made reading things at a glance way easier. It was also very cool to see the enemies' damage types shown on their faces, rather than just some UI feature, I love elegant little features like that. And the sound effects were also very well done, especially the little tick when a second passed, and the music was a good fit considering the pace of the game. I really loved the idea for this game, and how it was excecuted, so well done!