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(2 edits)

I been learning Java and C# for the last year and I been toying with Unity for like 6 months and I would love to start my first full game. So some honest advice on this pitch would be appreciated:

Earth is death so pack your shit folks we're going away!! Choose your ship, assemble your crew, travel hundreds of light years at STL (Slower Than Light!!), watch your crew slowly wither in the soul crushing immensity of space... Are you good enough to reach the promised land??

I should probably include this is a newtonian physics space game with an arcade feel and emergent narrative, but where? And should I? That pitch (to me) sounds more interesting than just naming the mechanics.