Thanks! We put obviously more work into the artwork than the gameplay. In the end it was a mistake as we didn't have enough time to finish the gameplay:(
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It's important to learn more than anything else. Reaching your personal goals. You finished a game! This is a huge thing and it ultimatively doesn't matter how good the endproduct ist. To finish a game is giving you motivation to go on, try something new and thats the goal of a jam. Test out things, test stuff that you don't know well and just do it.
The experience is what matters the most. There are plenty of jams coming and you can always try out things differently than the last time :) Head up, be proud and never stop developing!
Stay crunchy.
Thanks for your kind words! Actually I feel motivated to pressure on with game dev after that jam. It showed me what we were able to do in such a short time and were we can still grow and nurture of skills! aAnd since pixel art is already a hobby of mine I am fond of creating a game in the near future! I've got plenty of ideas and I think I'll work on something else than fixing that 48h mesh of untangible code :D
And ofc, keep it up, too! If I get the chance I'll gladly look into some games people did for the jam later :)