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I really love the presentation and style here! The character designs were cute and the game was overall well written and highly polished. That being said, it felt like a lot of the dice results were just instant resets for levels, like Laser in some of the open sections. Maybe balancing it so that each result is survivable regardless of context (although not necessarily easy to do so ofc) would be cool, like having laser lock on before just firing once.

Good job!