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The art for the character looks very good, however I feel like the game had some problems with workload allocation during development, or something similar? The level feels really bare, with only a block in the middle of it being the only environmental obstacle. The effects which acts as visual cues for some powerups are very vague - for example, I have no idea whether the poison area spawned or not, unless enemies happen to walk into that area. I was also clueless with which powered bullet I'll be launching next - it feels like RNG mainly, with no indicators unless the bullet has already hit the enemies. I feel like some more effects could have been drawn and implemented to spice up the game?Also I noticed the timer at the top right corner of the screen, seems like there is an endpoint to the seemingly endless survival topdown game. However, 15 minutes is just too much with the amount of content the game currently offers.

P/S: I play in the Windows build and I think the asset for the dice projectile is missing - it's just white for me xD

I am very impressed by the character art though. Looking forward to seeing the game being more refined in the future!