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Lots of great ideas here! A couple of minor gripes but  nothing some fixes/tweaks and a bit more time developing  couldn't fix.   Firstly, the player feels a bit hard to control. I would make the character respond a little quicker (increase movement acceleration)  and fall a little slower (less gravity) to alleviate this.  Secondly, it's easy to get soft-locked with no way to die/reset the level.  Simply adding a reset to checkpoint button/hotkey would help. Lastly, the level design could be improved to cater more to using the dice. The dice  did not feel necessary aside from a couple of pits. Otherwise, I love the art style and mechanics introduced. You've got the start of a great game here. Well done!

Thank you for your detailed feedback! The controls are a mixed issue. Some people find them extremely well done. Other people find them a bit difficult to control. I guess that all depends on personal taste. But I have to admit, that I did not add any sugar to the controls. Due to the time constraint of 48 hours and being a solo developer there were a few corners cut short. One of these was the level design. The flaws in the level design led to a few unexpected encounters with the dice. But I am glad that you enjoyed it still!