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(+2)

Lovely idea, and great execution. I especially enjoyed the fact that each map screen is the face of a die.

I really wish there was more depth to the combat so that it required more strategy. Each encounter really comes down to the luck of the rolls, and so there's not a lot in terms of decision making on the player's end. The only thing I can really think of is the player's choice to heal in the overworld (which in my opinion has a bit too harsh of a punishment).

That all said, this game is very well put together, and I'm impressed with how good you got it to both look and sound within the 50 hours. Nice work!

Thanks for playing! :)