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Oh this is very fun, a bullet hell where you have to dodge lots of things, but then dice mechanics throw a wrench into that.

You have full freedom to move around the board as necessary, but every step of the way, you have to keep thinking about what the current number means and what the next number you roll to will mean. Your movements are also restricted by the 6's, but it's something that's punished rather than disallowed, which again adds an interesting mental burden because you have to remember. Also, having the second side-view screen means you can directly see three sides and using the "add to 7" rule you can theoretically know where all six numbers are, but it takes more mental energy to decipher that image. That's really the main source of fun for the whole game: making very fast decisions and deciphering the situation quickly despite having so many parts that require your attention, even though each individual part is very quick to understand.

A couple small UI suggestions: I cannot remember which of the two shields is which. 1 vs 3 doesn't mean anything to me, and green vs blue doesn't mean anything to me. The resource meters at the top left, as well, I can't really tell which bar is for which resource. I know the dice images are supposed to represent this, but I can't really decipher it.

But those are small things. All in all this is a very fun game that really uses the theme very well.

Thank you for taking to time to give some feedback. I completely agree with your suggestions and will continue updating a post-Jam version of the game.