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Great game that's really engaging. I like that rather than making the player flip around and try to get the boost they want, they can just hover over, which makes the game much more enjoyable and easy to strategize for. I can't think of anything that dtastically hindered play, but I agree with Henry_Hamster that a way to quantify how much damage an attack does outside of "a few" and "a lot" would be helpful since the game gives the player so much control already. Other than that, amazing entry^^