Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Interesting game! On my first attempt, I had missed the part where it said "Enemies only move when you do" and I was quickly overwhelmed; on my second playthrough I learned to stall and understand each enemy before approaching, and it was an easy victory. I think most of what needs improved is probably obvious, but one thing I want to suggest is to *please* never put white text on a light-grey background again lol. Also, were the spell abilities actually different, or only different visually?

Thanks for the feedback! I will do my best to not make any unholy combinations like that again, but I don't have the eye for such things--so no promises! The visual changes were representative of what dice size was being used at the time--first change at 1d10 damage, second at 1d20. In hindsight, probably did the order backwards, and definitely should have had more indicators, but at least I know what to put in next time.