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Quite fun! Here are a few things that I've noticed:
The Staff ("Long Range Spell") could use some polish as it feels way less fun to use than the others. 

The Dagger ("Backstab") feels super good to use. 

The Shield enemy is well pretty well designed, but adding some way to stun it (maybe using the Hammer?) would help, as you can only really defeat it using the dagger.

I wish it mentioned that the roll is directed toward the mouse, I didn't realize till I read "Mossieur Patate" (sorry if I spelt that wrong, I wish itch allowed you to easily copy usernames) comment.

The enemy AI is surprisingly good, even if it's a bit simple.

Despite that, this is probably the best submission I've played so far! And I can imagine myself playing this a bit in the future.

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Yeah I'm feeling it now that dodging towards the direction of WASD would have been the better call, I think it would have been more intuitive.

I agree on the shield enemies! Among all the dice, each of them are supposed to be best handled by a certain side, but its supposed to be possible to beat them (even if difficult) with a different side. But with shield enemies you have to roll through them and hope, or get really close and sidestep an attack to hit them while they're vulnerable, which is a lot more punishing than the other enemies.

EDIT: Also thought I would jump back in here cuz being the programmer of this game I was pretty happy with the AI thanks to learning about state machines in our main project. Glad to see the techniques are working!

Very good feedback!