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I see... thanks for pointing that out, I'll add some text in that really prompts the player to explore for the next version. I'll probably hide ready-made healing items as well, or add some in the first merchant's stock. :)

Yeah, the game relies on the crafting system quite heavily, especially in the early stages.

Feedback like yours is great, because I never know if something is over-explained or if I assume too much. Feel free to point out any more dodgy content. ;)