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(1 edit)

I've seen a lot of puzzle games using the turning of the faces and landing on the correct side to overcome certain obstacles, but this one is so far my favorite concept.

I like that you pick up sides as you go, and reaching the victory point you still have to be able to roll in a way to get it on the top, which felt very nice.

Like you said, you didn't have time to implement everything you wanted, so my only complaint being that its a little confusing to confirm which side of the die you are on with the visual provided, but I am sure you are aware of that. Very nicely done!

(+1)

Thanks! :) Originality was my target, so I am particularly mindful of your appreciation of the concept.

its a little confusing to confirm which side of the die you are on with the visual provided

As an aside, one of the useful supplements would have been to make the displays of the faces smoothly transition from one place to another (in a nice curved way). Unfortunately, I only thought of this one in hindsight, some time after submitting. X) While the non-painted cube is the most obvious shortcoming (yet most complicated for 2D graphics reasons). I also wanted to tilt the displays as if they were in perspective.

I still think my UI positioning is better than the alternative I had also thought of, which was to use a classic cube folding pattern. I have seen two other games use this latter solution (diSe and very good game), which I think is less readable. (And these are good games; not stabbing them in the back! XD)