The game is visually neat, and I find the action/gameplay enjoyable! :)
Some remarks:
- Many contributions took a classic 1-6 numbered die, and I like that you took the liberty of having your own die. (… Totally not saying that because I did the same. :o)
- Those tetrahedron enemies had me thinking of Pyramid Head from the Silent Hill series. I know, it’s silly. X)
- As for other numerous games: the WASD controls are programmed for a QWERTY layout only, instead of being layout-independent; for instance, it is not practical for my AZERTY keyboard (I am indeed an evil Frenchman ( ͡° ͜ʖ ͡°) And seeing the names on the game page, I wonder if Rayane Félix is too, in which case, he should have told you about the keyboard thing ;))).
- At first, I did not realize that the roll would be oriented towards the mouse pointer; I would advise making this point clearer in the directions.
- I think the die’s roll would be even more practical if you had assigned it to the right mouse button! :) Especially as I came to realize it is not only useful for switching classes, but also for quick dodges. Having to use the Spacebar did cause me a bit of trouble occasionally when I needed some quick dodging action. Although that may be caused by my using the arrow keys (which means my left hand is situated rightwards) rather than the WASD keys.
- As for the theme: if I wanted to be nitpicky, I would say that you took only the ‘value’ aspect of the die notion and not really anything else from its specific behaviour (as your roll movement can be seen as a classic character’s forward roll), nor the randomness interpretation that some decided on. But once again, that would be to get very nitpicky for comparison reasons with other entries; I think your choice is cool. :)
- Out of curiosity, which framework/engine did you use to create the game? :)
I have tested another game called The High Roller (Hardly Working Inc) which reminds me of your game in its main mechanic (ie the attack type depends on the current upper side of the die), although it uses real die rotating movement to determine the configuration of the sides. It could be of interest to you. :)
Nice game anyway, I think I will reward it particularly in the ‘Enjoyment’ category, because the gameplay is very pleasant, which is not that simple to achieve. Kudos!