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(+2)

Player speed is already fast even without fast modifier, this make precision platforming a little bit awkward, and also as a horror game player usually don’t have that much speed.

The “RUN” level is not easy to go through because both the speed of player and the enemy. (Or perhaps I just have bad reflexes.)

Nice idea for the modifier roll, although in the current implementation it has near to no effect; maybe I just haven’t get to the part where the modifier matters.