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It’s a fun game, it really got your head in the game. I hope you’ll work on it. I really liked the music and all the sound effects. It’s a shame it doesn’t show sides, but it was on the page. It’s all because of a lack of time. Of course there are some flaws, but the game is suitable, and if it is finished, it will be a cool TimeKiller for mobile devices=)

I hope you’ll work on it.

I will; I want to at least take revenge on those undisplayed sides. XD

Did you know: I intended the blue and red faces to use pathfinding, with the blue ones directing you towards sunny stamps, and red faces directing you towards holes. I scrapped it near the deadline and replaced it with the way simpler current behaviour! I may switch this back to my original plan. I even thought of a tutorial level where you have red faces lead you through a ‘corridor’ to a chasm, before a blue-face stamp saves the day. This all went in the dustbin!

This makes me think I will possibly write a post-mortem about the game, with a series of anecdotes and choices. :)

it will be a cool TimeKiller for mobile devices

… and for desktops. I am sure many a nerd likes to have his big computer run Baba Is You. ;))

I really liked the music and all the sound effects.

Thanks for the music (we should really thank Kevin MacLeod, there XD); as for the sound effects… there is only one, actually. XD But the most important: the roll of the die. I wanted to put others, such as when you fall in the void, when you get a stamp printed, when you win, possibly the sound of the wind blowing… All cancelled. ._.

Thanks for your appreciation!