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A jam submission

PipskipView game page

A chaotic platformer roguelike where you roll yourself to change your abilities.
Submitted by Team Pipskip — 29 minutes, 37 seconds before the deadline
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Pipskip's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#2243.9433.943
Enjoyment#2713.7933.793
Creativity#2763.9663.966
Presentation#4014.0694.069

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You play as a die

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 24 to 21 of 24 · Next page · Last page
Submitted(+1)

Very fun! The voiced sounds for everything was a great touch and really matched the vibe of the game. Great animations and an awesome concept. I enjoyed it so much that I wish there was more in terms of upgrades, level layouts, and enemies, but I also appreciate how much was done here in 48 hrs. Great stuff!

Submitted(+1)

Really fun game !! 

Developer

thanks:D

Submitted(+1)

Overall it's a very good game. Art and sound effects are very nice and match each other, and I liked how you can somewhat control the randomness by customizing your faces.

Developer

thank you! the control over randomness was what we had in mind when making this so we're glad to see we have seemingly succeeded:)

Submitted(+1)

Very nice concept by rolling the dice while mid-air and the sound effects made me chuckle. Took me a while to figure out how it works, but as soon as i did it was very fun to play.

Developer

thank you for your nice comment and sticking through even despite the inital confusion:) do you have any suggestions regarding our itch page we could implement in order to make the game more understandable to new players? your input would be very appreciated! cheers!

Submitted(+1)

Your page looks to describe most features pretty well (i probably just didn't read it ^^').
What I think could be improved is labeling the inventory as such, since i thought at first that every slot is the chest. Also as soon as you have about 2-3 ranged weapons there is no longer any danger in this game. Maybe you can counteract that with enemy variety or a bit more complex ai.
But of course all this is not that easy within 48h. Those are more my thoughts on how i (as a guy without experience in game dev) would continue development.

Viewing comments 24 to 21 of 24 · Next page · Last page