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Thank you, that means a lot. I might try posting in the discord, but it is what it is. The few people who have played it have seemed to like it a lot, which is nice. 

And I've working on a more finished version this week, implementing a lot of the ideas I didn't have time to do (Like more traditional rogue-like elements and more effects that effect your dice like Curse), and fixing up my awful 48 hour spaghetti code lol.