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(+1)

Neat game, a little on the difficult side. The idea of guessing your damage roll for bonus damage is really novel and could be fleshed out into something really cool with a couple of balance adjustments. It was especially cool because it made the choice of "Lower potential damage/higher guess chance" or "Higher potential damage/lower guess chance" feel really meaningful Especially because ultimately you could still roll a 1 on both die.

Thanks for feedback, much appreciated!