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Thank you ! :D
We wanted to add some level geometry and obstacles, but as the time was running out, we decided to keep it simple. There are several "emotional" state for the dice, each with a different stability. The last one being the most unstable one of course.
It can be interesting to have different shape, we'll keep that somewhere for later (we are currently working on another game) :-)

One of us is really happy you said "slapstick simulator" because during the brainstorm, he was always speaking about different kind of simulators xD