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An interesting take on the "rolling" mechanics of traditional top-down shoot'em ups complimented with solid arts and animations. 

Getting attacked by lingering enemies can be a bit frustrating, but I'm assuming that's because there was an incomplete "hit-stun mechanic," as I can tell that enemies get this "stagger" animation when hit and upon death. 

Design-wise, I would like to be motivated to swap weapons constantly, as this seems to be the game's gimmick. Adding ammo system, having range-immune enemies, you name them.

Would gladly see a complete version of this.