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Got through about the first seven levels using the classic gamer's technique of not having the faintest idea what I was doing, nor how the puzzles actually worked, disdaining to read the instructions and then using trial and error to progress via the path of the game's sweet sounding synthesised xylophone tones. (These are lovely by the way! I heard a rumour that someone complained about the sound design, but seriously and without hyperbole, such a judgement is *frickin' lunacy*. I felt genuine joy each time I heard the next  success-marking tone. These, even the 'dice falling into the aleatory abyss' sound, combined with the retro-feel of the graphics evoked a wonderful, cosy memory of something that I haven't thought of for over thirty years:  watching my Dad playing Lode Runner on an Apple IIe back in the days when even talking animals wore Edwardian smoking jackets, Sherlock Holmes lived in Baker street and computers seemed to promise endless creativity and fun rather than an amplification of everything venal, absurd or sanctimonious in the world. I wonder how many levels there are...? At any rate, this is an elegant design by a stylish budding developer. You guys should be proud of yourselves and I look forward to see what you do next. P.S. 'Scuse the shameless self-promotion, but you should check out my paper on 'forcing'. It's a classic.