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Thanks! I agree, the Shed has come to be my favorite stage too, mechanics-wise. Making Lynch evil was definitely a cop-out and the reason was to basically guarantee a quick 'twist' resolution of a plot and because this game thematically follows a game I wrote for earlier called Samsara Interactive. There's just something funny about being double-crossed to cosmic proportions. Nearly all of our games have an intentionally obtuse cosmology that is inhabited by celebrities doubling as godlike beings. Cheers for the comments, hope to do a proper run of Three Mile when I get home tonight!