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(1 edit) (+1)

heya
i thought i left a comment but can't find it
i hope you're not disappointed that you didn't get a new rating, i had already rated this before!
anyway my review of the game
art is quite nice!
the music is ok, not horrible though
it's nice that you added hints, the game does need it lol (i got stuck)
imo one thing that you should've done differently is the movement
that's just my personal view though, idk if it bothers other people too, but the movement happens instantly, there's nothing wrong with that per se, but the way it's portrayed is that when you move left, everything is instantly teleported to the right, and that caused for a jarring effect when i moved fast. kinda like playing a game at 7 fps, but more disorienting.
the difficulty is obviously not easy to get right when you're making the whole game within two days, but yea i wish there was a more gradual introduction to the mechanics (with difficult levels only being introduced later). 
as for the theme, this game had a similar concept to other submission regarding moving dice around to be in some specific orientation&location, but i found your take on it quite unique. other games mostly had a goal that the die was supposed to end up at with the right number facing upward. in this game the dice are eachother's goals
great job!