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That's a fun and cute game! ^^

The inventory feels unituitive (exit and attack being on the same key for instance), but the character controls smoothly.
The gameplay is interesting, but I wonder if it would be possible to get stuck if you get only unlucky rolls, since score is essential to defeat ennemies?

Visually, it looks great, loved the little star rod reference when you end a level. ^^

It's a great submission, good work! =)

(+1)

In this version of the game, I don't know how easy it would be to get stuck... But I am planning to input remapping and options such as auto-equip and auto-close the inventory after equipping a dice. Thanks for the feedback!