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(1 edit) (+1)

OK, so I do love this idea of this confusing twisty turning dungeon that's a rubik's cube, but I did feel more lost and confused than anything else. Eventually I clipped a wall and made it to the end accidentally.

But again, I love this idea itself. I think if the idea was introduced gradually, with you first restricting the player and slowly exposing them to more and more options -- then it could work. Start puzzle-y and then slowly become more chaotic. There are some free downloadable sokoban games like Corrypt or Promesst that are like this if you want an example -- the games start in small spaces but then by the end everything is super chaotic, and I imagine that'd be the design you'd want to go for rather than something that just feels maze-y.

also plz have a longer music loop (it's not bad, I love chiptune, but that music bar has now been pounded into me)