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(+2)

A very cool mechanic, great idea! However, the game seems to be pretty hard (I was playing on a very potato fps, so maybe that's why). Here are some reasons:

  • The boss fights are too tedious. After clearing a miniwave, you have to fix the dice, sometimes all 3 of them, to be able to damage the boss. It takes a while (for casual players, definitely very long) to do so, which means that you barely deal any damage to the boss.
  • Some waves are very difficult due to the density of hostile hitboxes' coverage.
  • You start from the beginning if you die. Yikes xD.
  • The dice collides with you, blocking you sometimes. Good for helping players getting the correct angle to kick the dice, but bad for dodging when they are cornered.
  • The boss' HP bar is a bit excessive in size. Maybe change into a numeric format - 20HP for example. While invincible, you can even change it into "INVINCIBLE" which makes it even easier for players to understand. In my first encounter, I thought that gray HP bar was a moving wall attached to the boss, or maybe a damaging tool of its.
  • I did join someone's stream playing your game with you watching it. We both recommended that you can lower the difficulty by only reducing the damage dealt if not all dice are on the correct side, rather than disabling shooting entirely.
  • Or, perhaps reduce the number of dice to 2, or 1. Better yet, 3 difficulty, with each having a different dice count.

Other than that, it feels very good while I was tryharding it. Lots of potential for balancing the game out. The art is very good, and the audio is perfect. Loved the game even though I only reached the second boss. Would try again if I recall it later and I have my gaming laptop back (using a really old PC rn, my laptop is in maintenance).

using the number of dice as a difficulty selection is actually a really, really good idea. I'll probably add that post-jam ;)