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(1 edit) (+1)

thank you for playing!

i do see how it would be hard to navigate the dungeon, especially if you had really fast move speed (which just makes you skip the doors altogether...). i hadn't considered a minimap initially, but i could implement one in the future if i make something like this again. as for dodging enemies, one missed opportunity was for me to have the player slow down when they enter a new room so that they don't dive headfirst into a wave of enemies. hopefully i would be able to implement something like that in the future.

glad you enjoyed the game though!