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(+1)

Interesting twist on the concept of "move X spaces based on your dice number" by adding enemies and card mechanics. I liked the pixel art style.

I would have like to see more fixed barriers on the dice board so I could avoid the infinite 4 -> 4 loop and used them to control enemy movement. Using the RNG card to get out of the 4 -> 4 -> 4 loop was possible, but felt less satisfying than if I used my board position against an obstacle to do so.