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I think the gravity level was the best of the bunch, really well thought out. The enhanced movement was cool, but the platforming was made a bit difficult by how quickly you would move and how hard it was to land on those tiny platforms sometimes. For the black hole and invisible floor levels, I think the idea was cool but there was nothing stopping you from just waiting for the cool down timer to end before continuing, so it just ended up being a platformer where you have to pause every few seconds. I think a level like that needs some kind of hazard or bad guys to chase you so you can't get too comfy and have to look ahead and attempt to navigate without information for awhile. The little tutorial rooms were also a nice touch and I liked the music a lot.

Thanks for playing the game :D

I am glad you enjoyed the Gravity Switch Level. Yes, I was aiming for a difficult platforming for Enhanced Movement but I think the controls part of it was not too well executed. Thanks a lot for giving the point on Black Hole and Invisible Floors levels. I also thought that more things could have been added to them to really bring out and use the particular power more in order to reach the end. Thanks for your kind words on Tutorial Rooms and Music. :D